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UnitySurrogateSelector Class

Default SurrogateSelector of the SavegamePro package. Contains surrogates for basic UnityEngine types
Inheritance Hierarchy

Namespace:  SavegamePro.Surrogates
Assembly:  SavegameProDLL (in SavegameProDLL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class UnitySurrogateSelector : SurrogateSelector

The UnitySurrogateSelector type exposes the following members.

Constructors
  NameDescription
Public methodUnitySurrogateSelector
Constructs a surrogate selector with serialization surrogates for UnityEngine structs
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Methods
  NameDescription
Public methodAddSurrogate
Adds a surrogate to the list of checked surrogates.
(Inherited from SurrogateSelector.)
Public methodChainSelector
Adds the specified ISurrogateSelector that can handle a particular object type to the list of surrogates.
(Inherited from SurrogateSelector.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetNextSelector
Returns the next selector on the chain of selectors.
(Inherited from SurrogateSelector.)
Public methodGetSurrogate
Returns the surrogate for a particular type.
(Inherited from SurrogateSelector.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRemoveSurrogate
Removes the surrogate associated with a given type.
(Inherited from SurrogateSelector.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also