DefaultSurrogate Class |
Namespace: SavegamePro.Surrogates
public class DefaultSurrogate : ISerializationSurrogate
The DefaultSurrogate type exposes the following members.
Name | Description | |
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![]() | DefaultSurrogate |
Initializes a new instance of the DefaultSurrogate class with the default SurrogateSelector
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![]() | DefaultSurrogate(ISurrogateSelector) |
Initializes a new instance of the DefaultSurrogate class with the selector
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Name | Description | |
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetObjectData |
Serializes all settable fields and properties of obj
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SetObjectData |
Deserializes all settable fields and properties of obj
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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![]() | mySelector |
ISurrogateSelector that this surrogate uses to serialize data
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