SavegameSettings Class |
Namespace: SavegamePro
public class SavegameSettings
The SavegameSettings type exposes the following members.
Name | Description | |
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![]() | SavegameSettings(String) |
Creates a savegame settings object with the given filename in the application's persistent data path with the .sav extension.
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![]() | SavegameSettings(String, String) |
Creates a savegame settings object with the given filename and filepath with the .sav extension.
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![]() | SavegameSettings(String, String, String) |
Creates a savegame settings object with the given filename, filepath and file extension.
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Name | Description | |
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![]() | FileExtension |
Returns the file extension of the Savegame
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![]() | Filename |
Returns the filename of the Savegame
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![]() | Filepath |
Returns the directory of the Savegame
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![]() | FullFilePath |
Returns the full file path of the Savegame
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![]() | WriteOnSave |
If true, writes to disk each time the Save() method is called. If false, WriteToDisk() must be called to save to disk. False by default.
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Name | Description | |
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |