Click or drag to resize

SavegameSettings Class

Container class for the settings of a Savegame.
Inheritance Hierarchy
SystemObject
  SavegameProSavegameSettings

Namespace:  SavegamePro
Assembly:  SavegameProDLL (in SavegameProDLL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class SavegameSettings

The SavegameSettings type exposes the following members.

Constructors
  NameDescription
Public methodSavegameSettings(String)
Creates a savegame settings object with the given filename in the application's persistent data path with the .sav extension.
Public methodSavegameSettings(String, String)
Creates a savegame settings object with the given filename and filepath with the .sav extension.
Public methodSavegameSettings(String, String, String)
Creates a savegame settings object with the given filename, filepath and file extension.
Top
Properties
  NameDescription
Public propertyFileExtension
Returns the file extension of the Savegame
Public propertyFilename
Returns the filename of the Savegame
Public propertyFilepath
Returns the directory of the Savegame
Public propertyFullFilePath
Returns the full file path of the Savegame
Public propertyWriteOnSave
If true, writes to disk each time the Save() method is called. If false, WriteToDisk() must be called to save to disk. False by default.
Top
Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Top
See Also