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SavegameSave Method

Save an object with a unique key. If the key already exists, the value is overwritten. The object must be serializable. If the object is not serializable and does not have a serialization surrogate, an ArgumentException will be thrown.

Namespace:  SavegamePro
Assembly:  SavegameProDLL (in SavegameProDLL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
Exceptions
ExceptionCondition
ArgumentException
See Also