Save an object with a unique key. If the key already exists, the value is overwritten.
The object must be serializable. If the object is not serializable and does not have a serialization surrogate, an ArgumentException will be thrown.
Namespace:
SavegamePro
Assembly:
SavegameProDLL (in SavegameProDLL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
Exceptions
See Also