SavegameLoadT Method (String, T) |
Load GameObjects, Components and other UnityEngine types with their unique key. If the key is not found, this method throws an ArgumentException.
Namespace:
SavegamePro
Assembly:
SavegameProDLL (in SavegameProDLL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic void Load<T>(
string key,
ref T obj
)
Parameters
- key
- Type: SystemString
- obj
- Type: T
Type Parameters
- T
Exceptions
See Also