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SavegameLoadT Method (String, T)

Load GameObjects, Components and other UnityEngine types with their unique key. If the key is not found, this method throws an ArgumentException.

Namespace:  SavegamePro
Assembly:  SavegameProDLL (in SavegameProDLL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void Load<T>(
	string key,
	ref T obj
)

Parameters

key
Type: SystemString
obj
Type: T

Type Parameters

T
Exceptions
ExceptionCondition
ArgumentException
See Also