DataContainer Class |
Namespace: SavegamePro
[SerializableAttribute] public class DataContainer
The DataContainer type exposes the following members.
Name | Description | |
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![]() | DataContainer(Object) |
Initializes a new instance of the DataContainer class with a UnitySurrogateSelector
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![]() | DataContainer(Object, ISurrogateSelector) |
Initializes a new instance of the DataContainer class with a custom ISurrogateSelector
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Name | Description | |
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | LoadT |
Load the fields and values into the given object stored in this DataContainer
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![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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![]() | selector |
ISurrogateSelector this DataContainer will use; determines what types to serialize and how
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