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Peter Verstappen

Software Engineer and Game Developer

games
GAME DEVELOPER
Unity + Babylon.js Expert
code
SOFTWARE ENGINEER
Architecture and Design
web
FRONT-END
Responsive Websites and Apps
storage
SERVER-SIDE
Secure APIs and Databases
next_plan
PROJECT MANAGER
Capable of managing Scrum projects, from the planning to incremental releases.
groups
TEAM LEAD
Talent to see the bigger picture of a project, capable of leading a team through a project according to design and architecture.
engineering
DEVELOPER
Experience with a wide array of programming languages and tools, such as Java, C#, JavaScript, TypeScript, PHP, and Python.
WEB DEVELOPMENT PROJECT
ANGULAR
Meta for Spotify
Search for tracks, albums and artists to see extensive meta data such as audio features, BPM, popularity and more! You can use the app on the left; it's embedded on the page!
WEB DEVELOPMENT PROJECT
BABYLON.JS
The Cube
Interactive 3D elements directly in your browser; in this case a cube with tappable mini-cubes. The cube is built with an algorithm.

Tap the cubes

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GAME DEVELOPMENT PROJECT
UNITY + ANDROID
Doggo Dodge
Dodge cats raining from the sky and collect the falling bones! Arcade game built with Unity and C#. Released on the Google Play Store, including leaderboards.
GAME DEVELOPMENT PROJECT
UNITY + ANDROID
Pixelformer
Arcade platformer game for Android, developed with Unity and C#. Released on the Google Play Store, including Google Play Games achievements and leaderboards.
COMING BACK SOON...
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GAME DEVELOPMENT PROJECT
UNITY ASSET PACKAGE
Savegame Pro
Savegame Pro is the ultimate package for saving and loading files. Out-of-the-box saving and loading for GameObject, Transform, BoxCollider, AudioSource, RigidBody, Vector2, Vector3, Vector4, Matrix4x4, Bounds, Color and many more is provided.
GAME DEVELOPMENT PROJECT
UNITY WEBGL
Trees
Concept for running Unity games in the browser using WebGL. The trees grow at random in an area around the pyramid.
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MODDING PROJECT
METAL GEAR SOLID V: THE PHANTOM PAIN
Interrogation Item Drops
Gameplay enhancement mod for Metal Gear Solid V: The Phantom Pain, written in Lua. Soldiers will drop an item when they are interrogated in the field, much like the feature in previous installments of the game.